Non-Photorealistic Rendering
SIGGRAPH 2006 Poster Session. We describe two different methods of restricting the number of colors used to draw a certain image, while preserving detail in salient regions.
NPAR 2006 Poster Session. I implement and extend Morgan McGuire and John F. Hughes's Hardware-Determined Feature Edges, and introduce the notion of a "partial silhouette".
SIGGRAPH 2005 Poster Session. I borrow the concept of a stencil volume from shadow volumes and apply it to the simulation of a fluid spreading on a surface, without resorting to a texture-based approach. I introduce stencil paint volumes that grow in real-time using a physically-based system. Points inside the paint volumes are rendered in color, and those outside in black-and-white.
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