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Real-Time Non Photorealistic Paint Spreading using Stencil Volumes

April 2005

Marc ten Bosch

SIGGRAPH 2005 Poster Session

Extended Abstract [PDF], Poster [PDF]


I borrow the concept of a stencil volume from shadow volumes and apply it to the simulation of a fluid spreading on a surface, without resorting to a texture-based approach. I introduce stencil paint volumes that grow in real-time using a physically-based system. Points inside the paint volumes are rendered in color, and those outside in black-and-white.

This technique was originally developed for my game project, Orblitz



  author = {Marc ten-Bosch},
  title = {Real-Time Non Photorealistic Paint Spreading using Stencil
Volumes}, booktitle = {Proceedings of the 32st annual conference on Computer
graphics and interactive techniques}, year = {2005}, location = {Los Angeles, CA}, url = {http://www.marctenbosch.com/paintvolumes}, }